The project unravels
After a little confusion about what my dissertation project actually involved. I knew I was going to be building an iPhone application of a musical variety, however I was unsure of what exactly the app was to do, who the app was aimed at, or any ideas for it other than it would be game related.
I had a meeting with the MD Andy of The Pavement in London who I’m working with to get this application built. They are acting as the client for this project however this project wasn’t originally a dissertation project. I’m not completely sure how many details I can actually give away about application itself as this is a real app, and will be available on the App Store in 2010 hopefully.
The meeting on Friday really cleared everything up in my mind, and also gave us some very interesting ideas. I’ve received a pre-release copy of the content for the app, which I’m still unsure whether to call it a game or not. The application is going to be music based which will more than likely involve me having to sample certain aspects of some recordings, or even having to get some custom made sounds that I can sample from the musicians in question.
I’m looking into a few different frameworks to build this app/game and I’m thinking that I’m going to end up using Cocos2d which is an OpenGL ES 2d game framework. Cocos2d has features such as touch/accelerometer support, sound support, tile map support, particle system, among others but most importantly the whole thing is Open Source. I’ve been playing with Unity Pro and Unity iPhone recently on a machine one of the staff at uni has lent me, however the licenses for these products are pretty expensive so I wouldn’t be able to continue to develop apps after I leave uni without buying my own licenses.
I know there isn’t much actual information about the application here, however I’m not completely sure on how much I can say just yet. I’m having another meeting with Andy on Friday 18th December so will find out just how much I can give away then. I also don’t want to give away too much of the concept we’ve got. I may do some mock visuals soon.
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